| Barracuda Fairing Design |
| Fast shapes? Conventionally when we think of the ideal fast shape, we think of a teardrop. The teardrop shape below is actually a standard NACA wing section. It's designed for maximum lift. It's actually designed to create pressure zones that lift the aircraft. For a fairing, we don't really want maximum lift, we want minimum drag. To get this we need to minimize those pressure zones, and try to keep the air stuck to the sides of the fairing. I'll be using these techniques to design the fairing as viewed from the top. So you ask, how do you find out what a good shape actually is? Fortunately there are some tools available on the web. The Applied Aero site has a number of java applets that allow you to interactively see what shapes generate the properties you desire. In this case what we are looking for is the lowest most evenly distributed pressure over a symmetrical body. I was able to model this with their Airfoil pressure distribution java applet. This applet allows you to change wing shapes, and immediately see the pressure distributions. Below is the same NACA optimal wing section as above, showing the pressure gradients. Note that pressures decrease toward the top of the graphic. In the picture below, there is a high pressure spike at the leading edge, sharply transitioning to a very low pressure area, then the pressure slowly rises toward the tail of the wing section. Though this would not make a bad fairing, we can do better.
Ideally we would have a shape that has no large variations in pressure along the body of the fairing, have the pressure drop slightly as it travels along the fairing, and then increase (not too quickly) at the tail. This will allow the layer of air that flows along the surface of the shape, called the "boundary layer", to remain attached to the shape, and to be sucked toward the rear of the fairing. This is called laminar flow. A shape that is highly laminar will be very fast. The idea here is to get a close to this shape as possible. Let's try reducing that large low pressure zone in front. As you can see by the low pressure bump, followed by a sharp increase in pressure toward the rear of the shape below, now the tail is too short. While the picture above will have the boundary layer delaminating near the nose, this scenario will cause the boundary layer air to delaminate near the tail, slowing you down.
Faster Shapes!
To corroborate my thoughts that the shape above was close to optimum, I found that there is something called the "optimum body of revolution", which the picture below illustrates. Note that the Cp (pressure) curve is relatively flat for the entire length of the shape, and drops slightly before rising at the tail. This is a good thing. This shape looks a lot like Terry Hreno's "Moby" streamliner design.
Here's a one of the potential fairing shapes that I was working with. It's very close to the "optimum body of rotation" illustrated above. Click on the picture below for a higher resolution bitmap The next part was deciding on the shape from the side. This is trickier, because the aeronautics folks don't model anything that cruises 3" off the ground, and the automotive folks don't care about aerodynamics that much. What I have learned from practical experience says that you want to minimize the pressure that builds up under the fairing. This means you want your fairing to mostly deflect the air to the sides, and up over the top of the fairing, instead of down and under it. If you design the fairing with a symmetrical nose from a side view, air will be forced under the bike, causing a venturi effect which constricts the airflow, and slows you down. Of course if you are building a fairing that will be higher above the ground, this is not so much of a factor. Back to the pressure graphs. Here's a shape with a flat bottom, and a bulging top. Note that the pressure on the bottom surface is very fairly neutral, while the top has a big high pressure spike followed by a sharp transition to a very low pressure, which continues along the fairing until the tail, then sharply rises again. These sharp gradients will cause the air to delaminate, which raises the drag. On the real 3D fairing much of the air will be deflected to the sides, rather than over the top, reducing these radical pressure variants.
Strangely, this is close to the shape that the aeronautics folks use for a "business craft fuselage" as represented in the graphic below. Note that the pressure distribution along the bottom is near zero, and along the top is not too bad, due to the gradual lead in. This is the side view shape I decided to use for the front of the fairing. The back of the fairing will need to be fairly squared off, due to the vertical shape of it's human payload, and my desire to keep the length under 10 feet.
Cutting Foam: The side view was a little more free form. I measured my footbox and knee clearance, and by more or less following the "business craft fuselage" form, drew the side fairing shape.
As I decided to build the front end first and then worry about the tail later, the tail is not detailed in this drawing. I basically just ended up following the contours and rounding everything off to complete the tail. You can click on the drawing below to see the details of the template design. To cut this contour in the stacked block of Styrofoam, we used a hotwire. A hotwire can be easily made by stringing a stainless steel wire between a two metal rods, which are inserted into holes in a 2x4. Connecting the leads of a 10 amp car battery charger to the ends of the hot wire causes it to heat up enough to melt the Styrofoam quite handily. Be sure to keep the wire tight! Here's a side view with foam elevations:
Once the basic shape was cut from the foam, it was basically a matter of rounding the form with a big file until the shape was aesthetically correct. As the old adage goes, fair to the eye is fair to the air! Building the Barracuda fairing Other shapes: Thanks to Matt Weaver for his help in clarifying some of my thoughts and assumptions above. Matt also forwarded some very helpful Aerodynamics notes by Mark Drela, builder of the world distance record "Deadalus" human-powered airplane, and the "Decavitator" world speed-record human-powered hydrofoil boat, which he kindly extracted from the 1993 HPVA archives. Some Aerodynamics Notes by Mark Dreyla: Q: A: Some basic "rules" are:
As far as "truck suck" or crosswind sensitivity, there is very little that can be done other than reduce the height and side area as much as possible. The "airfoil" shape of the fairing will have little effect. Also check out: http://www.princeton.edu/~asmits/Bicycle_web/blunt.html
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